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How do.. - 08-20-2007, 02:27 PM

.. the developers of basketball games get statistics of different players?
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Re: How do.. - 08-20-2007, 03:21 PM

I guess it's all just checking the stat sheet mixed in with some personal bias
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Re: How do.. - 08-20-2007, 03:29 PM

They actually rate everything out of hundred. So if they person is shooting 42% they put 42 for the fg attribute. Mike Wang explained it on the OS forum.
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Re: How do.. - 08-20-2007, 03:36 PM

^WTF? that cant be right, thats a bit unfair....if theyre having an off-season....i think its 60% on stats, 40% the guys preference, and the fact that they have to have some players attributes high




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Re: How do.. - 08-20-2007, 03:51 PM

Quote:
Originally Posted by yungflo
They actually rate everything out of hundred. So if they person is shooting 42% they put 42 for the fg attribute. Mike Wang explained it on the OS forum.
?????

Elaborate please...

So everyone who has an 80 in 3pt shooting shoots 80% in real life????
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Re: How do.. - 08-20-2007, 04:26 PM

^yeah, that cant be right, it has a part to play, but they dont base on %s.....




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Re: How do.. - 08-20-2007, 04:50 PM

Quote:
Originally Posted by Imadogg99
?????

Elaborate please...

So everyone who has an 80 in 3pt shooting shoots 80% in real life????
I can't remember the formula exactly but it's something like 3P% + 50



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Re: How do.. - 08-20-2007, 07:39 PM

Quote:
Originally Posted by Imadogg99
?????

Elaborate please...

So everyone who has an 80 in 3pt shooting shoots 80% in real life????
well yeah some personal bias is thrown in.

Here's what Mike Wang said:

Quote:
Originally Posted by Mike Wang
the shot ratings are actually already based on real life percentages. we take their FG averages and then scale them to the 100 PT scale.
http://forums.operationsports.com/vB...78&postcount=9


PS: Wow, I had NO IDEA Mike Wang helped develop NBA INSIDE DRIVE.
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