http://www.1up.com/do/previewPage?cId=3162206
Quote:
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'm also kind of intimidated. Having a game so massive in scope at my complete command -- at least for my all-too-brief gameplay session -- is pretty daunting. Where do I even start? I decide to go with the cell form; I figure, might as well start from the beginning. Following an incredible intro sequence (one that doesn't hiccup at all, unlike how we'd seen transitions in previous showings) taking me from far out in space to a crash landing in a planet's ocean, I begin to control my little blob. Spore begins much like the game flOw, actually. I swim around and begin to eat organisms -- very basic at first and then larger ones as I grow in size and experience. As in flOw, I move up levels as I progress, each time taking me closer to the ocean's surface -- though meanwhile introducing me to new creatures, challenges, and experiences. Even early on, it's all extremely experimental. I need to explore and see which creatures I can eat; whether I can digest them yet, whether I'll become sick if I devour them, or whether they'll attack me in return (some have nasty spikes, some emit electricity, and some are just, well, way bigger than me).
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MoreScreens :
http://www.spore.com/screenshots.php
Read the article, this game looks sick.... the future of gaming is going to be these. Massively single player games that end up as multiplayer, with all user driven content.
gonna be mad